Tindangle Acute Cerberus
DARK

Tindangle Acute Cerberus

  • Archetype:
  • Tindangle

  • ATK:
  • 0

  • LINK-3
  • View:
  • 3516

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3 "Tindangle" monsters Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 7, 2026
49± 8/ 100
Power Score
Intrinsic 44
Deck 52

Tindangle Acute Cerberus — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 52 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Extender

Why it scores here

Acute Cerberus is a Link 3 attacker whose strength depends on the Tindangle GY count and on the Tindangle monsters it points to, so its ATK and its end-of-Battle-Phase token are only live in Tindangle builds. It is present in all 73 sampled decks and in all 3 recorded boards, where the boards average a power index of 97, but the combo rows record it in no starter, searched, material or payoff role, so the score rests on deck-level centrality rather than on what the card itself converts. The 3000 ATK and the 500-per-pointed-monster boost earned little on their own: they are conditional on the same archetype's GY and zone state. Effect interaction is almost absent, so the card scores on board presence and deck centrality, not on raw stats.

Axis scores

Axis Score Evidence
Accessibility 60 Live in 73 of 73 sampled Tindangle decks at about 1.8 copies each, but the combo rows show it never as a starter or searched card, so it is reached through other Tindangle pieces (observed; route via text is inferred).
Combo & Conversion 65 Appears in 3 of 3 recorded boards with an average power index of 97, with 1 to 3 boss monsters on the board, yet it is recorded as payoff in none of them (observed; the payoff role itself is inferred from the text).
Resource Economy 55 The token on attack adds a body each turn and the boards show net card advantage of 4 to 7, but the card draws or refuels nothing directly (observed for boards; the token mechanic is verified from text).
Effect & Interaction 10 No text for negating, removing or hand-trapping an opponent card; the only effects are ATK gain and a token summon (verified).
Material Utility 35 Recorded as material in 0 of 3 boards, and the text says nothing about its Link material or Level/Attribute use, so the body value is inferred only from its DARK Fiend Link 3 frame.
Resilience & Flexibility 45 Its ATK and token depend on Tindangle monsters in the GY and on the pointed zones, which are archetype-bound; the token is a recurring body after an attack, which is some multi-turn value (verified text; resilience judgement inferred).
Deck-Building Efficiency 40 Only the Tindangle archetype supports it and 3 copies are typical in 100% of its inclusion stats, a self-locking restriction that the deck must be built around (observed; the cost is inferred).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Extender. Intrinsic ≈ 44, Deck ≈ 52, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in all 73 sampled decks at a consistent 3-copy typical count
  • Boards it appears in average a structural power index of 97
  • The end-of-Battle-Phase token gives a recurring body after each attack

Weaknesses

  • Recorded in none of the starter, searched, material or payoff roles, so its role in combos is not confirmed by the data
  • Negligible opponent interaction: no negation, removal or hand-trap effect
  • Its ATK boosts depend on Tindangle GY and zone state, so it is dead outside the archetype

Counters / choke points

  • Effect negation removes the ATK gain and the token trigger (inferred from text)

Best use

Boss / end-board attacker that also leaves a token body each turn. Decks: Tindangle (archetype 2096), Tindangle (archetype 889). Suggested copies: 3.

Evidence & gaps

  • Verified: Link 3, DARK Fiend, arrows Top, Bottom-Left, Bottom-Right (card text); Gains 3000 ATK with 3 or more Tindangle monsters with different names in the GY (card text); Gains 500 ATK per Tindangle monster it points to (card text); End of Battle Phase, if it attacked, may Special Summon 1 Tindangle Token (card text); Present in 73 of 73 sampled decks (deck data)
  • Observed: Appears in 3 of 3 recorded combos with average power index 97 (combo data); Recorded as starter, searched, material, payoff or end-board in 0 of 3 boards (combo data); Typical copies 3 at 100% inclusion in Tindangle gameplay type 7 (usage statistics)
  • Inferred: Primary role is Boss/End-board from the attacking ATK boost and the token, with Extender as secondary; Negation of the effect removes the ATK gain and token; Archetype-bound GenericUtility is low despite 8 archetype ids, since most are Tindangle variants
  • Data gaps: No banlist token: assumed 3 copies (unlimited) Combos show no starter, searched, material or payoff role for the card, so its combo function is unconfirmed No counter or matchup evidence in the pack No top-card ranking for this card (top-card status false) Only 1 guide, and its snippet does not describe the card's role











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